Feedback_Vibrate

open fun Feedback_Vibrate(Context: Context): Boolean

Vibrate an button click

Return

true if we should vibrate

Parameters

Context

we need a Context to read the preferences


open fun Feedback_Vibrate(Context: Context, Enable: Boolean)

set feedback vibrate (used for unit tests only).

Parameters

Context

we need a context to read the preferences

Error_Handler

printout text