Memory_Frame

Author

"Martin Krischik" «krischik@users.sourceforge.net»

Constructors

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constructor()
Default contructor to make class bean compatible.
constructor(Controler: IMain)
Creates new form Memory_Frame

Types

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private open class Calculator_Observer : Observer
check if the calculator has changed.

Properties

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val ABORT: Int = 128
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private open var acc: AccessControlContext
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val actionListenerK: String = "actionL"
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val adjustmentListenerK: String = "adjustmentL"
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val ALLBITS: Int = 32
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private val allWindows: IdentityArrayList<Window>
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private open var alwaysOnTop: Boolean
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open var anchor: Any
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open var appContext: AppContext
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private open var autoRequestFocus: Boolean
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open var background: Color
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private val base: String = "frame"
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private open var boundsOp: Int
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private val coalesceEventsParams: Array<Class<out Any>>
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private val coalesceMap: Map<Class<out Any>, Boolean>
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private open var coalescingEnabled: Boolean
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Notifier informing the owning window about command choosen by the user.
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private open var component: List<Component>
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val componentListenerK: String = "componentL"
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private open var compoundShape: Region
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val containerListenerK: String = "containerL"
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open val cursor: Cursor
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private open var disposing: Boolean
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open var enabled: Boolean
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private open var Engine: Desktop_Calculator
The calculator engine used - needed for status related display.
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Observer checking if calculator status has changed.
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val ERROR: Int = 64
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open var eventCache: Array<EventQueueItem>
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private val eventLog: PlatformLogger
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open var eventMask: Long
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private val F_Register_Label: Label
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private val F_Register_List: List
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Notifier informing the owning window about a focus change.
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private val FOCUS_TRAVERSABLE_SET: Int = 2
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private open var focusable: Boolean
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private open var focusCycleRoot: Boolean
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val focusListenerK: String = "focusL"
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private val focusLog: PlatformLogger
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private open var focusMgr: FocusManager
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open var font: Font
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open var foreground: Color
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val FRAMEBITS: Int = 16
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val HAND_CURSOR: Int = 12
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val HEIGHT: Int = 2
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open val height: Int
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val hierarchyBoundsListenerK: String = "hierarchyBoundsL"
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val hierarchyListenerK: String = "hierarchyL"
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val ICONIFIED: Int = 1
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open var icons: List<Image>
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val INCLUDE_SELF: Boolean = true
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open var incRate: Int
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private open var inputContextLock: Any
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val inputMethodListenerK: String = "inputMethodL"
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private open var isAddNotifyComplete: Boolean
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open var isInc: Boolean
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open var isInShow: Boolean
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open var isPacked: Boolean
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val itemListenerK: String = "itemL"
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val keyListenerK: String = "keyL"
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val LEFT_ALIGNMENT: Float = 0.0f
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open var locale: Locale
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private open var locationByPlatform: Boolean
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val LOCK: Any
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private val log: PlatformLogger
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private val logger: Logger
class logger instance
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private val M_Register_Label: Label
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private val M_Register_List: List
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open var maxSize: Dimension
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open var maxSizeSet: Boolean
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private val Menu_Bar: MenuBar
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private val Menu_Edit: Menu
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private val Menu_Extras: Menu
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private val Menu_File: Menu
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private val Menu_Help: Menu
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private val Menu_Window: Menu
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open var menuBar: MenuBar
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open var minSize: Dimension
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open var minSizeSet: Boolean
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private open var mixingCutoutRegion: Region
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private val mixingLog: PlatformLogger
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open var modalAppContext: AppContext
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open var modalBlocker: Dialog
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open var modalComp: Component
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private open var Mono: Font
Keyboard_Normal font being able to display all special characters needed
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val mouseListenerK: String = "mouseL"
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val mouseMotionListenerK: String = "mouseMotionL"
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val mouseWheelListenerK: String = "mouseWheelL"
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val MOVE_CURSOR: Int = 13
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open var name: String
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private open var nameCounter: Int
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private open var nameExplicitlySet: Boolean
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val NORMAL: Int = 0
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private open var Normal: Font
Keyboard_Normal font being able to display all special characters needed
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private open var numOfHWComponents: Int
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private open var numOfLWComponents: Int
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private open var objectLock: Any
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open var opacity: Float
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val OPENED: Int = 1
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val ownedWindowK: String = "ownedL"
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open val parent: Container
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open var peer: ComponentPeer
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open var peerFont: Font
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open var popups: Vector<PopupMenu>
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open var prefSize: Dimension
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open var prefSizeSet: Boolean
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private open var printing: Boolean
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private open var printingThreads: Set<Thread>
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val PROPERTIES: Int = 4
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private val Register_Panel: Panel
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private open var requestFocusController: RequestFocusController
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open var resizable: Boolean
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private open var securityWarningHeight: Int
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private open var securityWarningPointX: Double
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private open var securityWarningPointY: Double
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private open var securityWarningWidth: Int
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private val serialVersionUID: Long = 2673458971256075116
private val serialVersionUID: Long = 4419411174340317670
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open var shape: Shape
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val SOMEBITS: Int = 8
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open var state: Int
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private val TAG: String
class logger tag.
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val TEXT_CURSOR: Int = 2
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val textListenerK: String = "textL"
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open var title: String
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val TOP_ALIGNMENT: Float = 0.0f
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open var type: Window.Type
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open var undecorated: Boolean
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private open var valid: Boolean
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open var visible: Boolean
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val WAIT_CURSOR: Int = 3
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private open var weakThis: WeakReference<Window>
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val WIDTH: Int = 1
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open val width: Int
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val windowFocusListenerK: String = "windowFocusL"
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val windowListenerK: String = "windowL"
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val windowStateListenerK: String = "windowStateL"
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open val x: Int
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open val y: Int

Functions

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open fun action(evt: Event, what: Any): Boolean
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open fun add(comp: Component): Component
open fun add(comp: Component, constraints: Any)
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protected open fun addImpl(comp: Component, constraints: Any, index: Int)
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open fun addNotify()
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open fun addOwnedWindow(weakWindow: WeakReference<Window>)
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open fun adjustDescendants(num: Int)
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open fun adjustListeningChildren(mask: Long, num: Int)
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fun applyCompoundShape(shape: Region)
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open fun bounds(): Rectangle
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open fun canContainFocusOwner(focusOwnerCandidate: Component): Boolean
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open fun checkGD(stringID: String)
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open fun checkImage(image: Image, observer: ImageObserver): Int
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protected open fun clone(): Any
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protected open fun coalesceEvents(existingEvent: AWTEvent, newEvent: AWTEvent): AWTEvent
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open fun connectOwnedWindow(child: Window)
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open fun contains(x: Int, y: Int): Boolean
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open fun countComponents(): Int
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open fun createBufferStrategy(numBuffers: Int)
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fun createChildHierarchyEvents(id: Int, changeFlags: Long, enabledOnToolkit: Boolean)
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fun createHierarchyEvents(id: Int, changed: Component, changedParent: Container, changeFlags: Long, enabledOnToolkit: Boolean): Int
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open fun createImage(producer: ImageProducer): Image
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open fun createVolatileImage(width: Int, height: Int): VolatileImage
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open fun deliverEvent(e: Event)
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open fun disable()
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protected fun disableEvents(eventsToDisable: Long)
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open fun dispose()
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open fun disposeImpl()
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open fun doDispose()
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open fun doLayout()
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open fun enable()
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protected fun enableEvents(eventsToEnable: Long)
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open fun enableInputMethods(enable: Boolean)
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open fun equals(obj: Any): Boolean
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open fun eventTypeEnabled(type: Int): Boolean
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private open fun exitForm(evt: WindowEvent)
Exit the Application
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protected open fun finalize()
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open fun findComponentAt(x: Int, y: Int): Component
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fun findComponentAtImpl(x: Int, y: Int, ignoreEnabled: Boolean): Component
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protected open fun firePropertyChange(propertyName: String, oldValue: Any, newValue: Any)
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private open fun formComponentShown(evt: ComponentEvent)
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private open fun formWindowLostFocus(evt: WindowEvent)
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open fun Get_Mono(): Font
Mono spaced bold font being able to display all special characters needed
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open fun Get_Normal(): Font
Mono spaced bold font being able to display all special characters needed
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open fun getAlignmentX(): Float
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open fun getAlignmentY(): Float
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open fun getAllUnblockedWindows(): IdentityArrayList<Window>
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open fun getAllWindows(): IdentityArrayList<Window>
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open fun getBackBuffer(): Image
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open fun getBaseline(width: Int, height: Int): Int
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open fun getBounds(): Rectangle
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open fun getBoundsOp(): Int
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fun getClass(): Class<out Any>
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open fun getComponent(n: Int): Component
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open fun getComponentAt(x: Int, y: Int): Component
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fun getComponentFactory(): ComponentFactory
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open fun getCursorType(): Int
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open fun getDocumentRoot(): Window
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open fun getDropTargetEventTarget(x: Int, y: Int, includeSelf: Boolean): Component
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open fun getExtendedState(): Int
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open fun getFrames(): Array<Frame>
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open fun getGraphics(): Graphics
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fun getHWPeerAboveMe(): ComponentPeer
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open fun getIconImage(): Image
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open fun getIconImages(): List<Image>
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open fun getInsets(): Insets
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open fun <T : EventListener?> getListeners(listenerType: Class<T>): Array<T>
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open fun getLocation(): Point
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open fun getModalBlocker(): Dialog
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open fun getMouseEventTarget(x: Int, y: Int, includeSelf: Boolean): Component
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open fun getMousePosition(allowChildren: Boolean): Point
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fun getNormalShape(): Region
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open fun getObjectLock(): Any
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fun getOpaqueShape(): Region
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open fun getOwner(): Window
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open fun getSize(): Dimension
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open fun getToolkit(): Toolkit
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open fun getWindows(): Array<Window>
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open fun gotFocus(evt: Event, what: Any): Boolean
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open fun handleEvent(evt: Event): Boolean
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open fun hasFocus(): Boolean
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open fun hashCode(): Int
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open fun hide()
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open fun imageUpdate(img: Image, infoflags: Int, x: Int, y: Int, w: Int, h: Int): Boolean
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private open fun initComponents()
This method is called from within the constructor to initialize the form.
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open fun insets(): Insets
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open fun inside(x: Int, y: Int): Boolean
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open fun invalidate()
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open fun invalidateParent()
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open fun invalidateTree()
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open fun isActive(): Boolean
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open fun isCursorSet(): Boolean
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open fun isDisposing(): Boolean
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open fun isEnabled(): Boolean
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open fun isFocusable(): Boolean
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open fun isFocused(): Boolean
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open fun isFocusOwner(): Boolean
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open fun isFontSet(): Boolean
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open fun isInstanceOf(obj: Any, className: String): Boolean
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open fun isModalBlocked(): Boolean
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open fun isOpaque(): Boolean
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open fun isResizable(): Boolean
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open fun isSameOrAncestorOf(comp: Component, allowChildren: Boolean): Boolean
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open fun isShowing(): Boolean
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open fun isValid(): Boolean
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open fun isVisible(): Boolean
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open fun keyDown(evt: Event, key: Int): Boolean
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open fun keyUp(evt: Event, key: Int): Boolean
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open fun layout()
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open fun list(out: PrintStream, indent: Int)
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open fun locate(x: Int, y: Int): Component
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open fun location(): Point
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open fun lostFocus(evt: Event, what: Any): Boolean
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open fun lostOwnership(clipboard: Clipboard, contents: Transferable)
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open fun mixOnHiding(isLightweight: Boolean)
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open fun mixOnShowing()
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open fun mixOnValidating()
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open fun mixOnZOrderChanging(oldZorder: Int, newZorder: Int)
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open fun mouseDown(evt: Event, x: Int, y: Int): Boolean
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open fun mouseDrag(evt: Event, x: Int, y: Int): Boolean
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open fun mouseEnter(evt: Event, x: Int, y: Int): Boolean
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open fun mouseExit(evt: Event, x: Int, y: Int): Boolean
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open fun mouseMove(evt: Event, x: Int, y: Int): Boolean
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open fun mouseUp(evt: Event, x: Int, y: Int): Boolean
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open fun move(x: Int, y: Int)
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open fun nextFocus()
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fun notify()
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fun notifyAll()
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open fun numListening(mask: Long): Int
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open fun pack()
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open fun paint(g: Graphics)
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open fun paintAll(g: Graphics)
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protected open fun paramString(): String
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open fun pointRelativeToComponent(absolute: Point): Point
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open fun postEvent(e: Event): Boolean
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open fun postWindowEvent(id: Int)
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open fun prepareImage(image: Image, observer: ImageObserver): Boolean
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open fun print(g: Graphics)
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open fun printAll(g: Graphics)
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protected open fun processComponentEvent(e: ComponentEvent)
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protected open fun processContainerEvent(e: ContainerEvent)
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protected open fun processEvent(e: AWTEvent)
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protected open fun processFocusEvent(e: FocusEvent)
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protected open fun processHierarchyEvent(e: HierarchyEvent)
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protected open fun processKeyEvent(e: KeyEvent)
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protected open fun processMouseEvent(e: MouseEvent)
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protected open fun processMouseMotionEvent(e: MouseEvent)
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protected open fun processWindowEvent(e: WindowEvent)
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protected open fun processWindowFocusEvent(e: WindowEvent)
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protected open fun processWindowStateEvent(e: WindowEvent)
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open fun proxyEnableEvents(events: Long)
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fun recursiveSubtractAndApplyShape(shape: Region)
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open fun remove(m: MenuComponent)
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open fun removeAll()
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open fun removeNotify()
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open fun removeOwnedWindow(weakWindow: WeakReference<Window>)
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open fun repaint()
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open fun requestFocus()
protected open fun requestFocus(temporary: Boolean): Boolean
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fun requestFocusHelper(temporary: Boolean, focusedWindowChangeAllowed: Boolean): Boolean
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open fun reshape(x: Int, y: Int, width: Int, height: Int)
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open fun resize(width: Int, height: Int)
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open fun revalidate()
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Set the calculator engine used - needed for status related display.
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open fun Set_Menu_Status(Extras_Switch_On: Boolean, Help_Keyboard: Boolean, Window_Calculator: Boolean, Window_Memory: Boolean, Window_Program: Boolean, Window_Register: Boolean, Window_Status: Boolean, Window_Printer: Boolean)
Set Status for check menus
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fun setAlwaysOnTop(alwaysOnTop: Boolean)
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open fun setAutoRequestFocus(autoRequestFocus: Boolean)
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open fun setBounds(x: Int, y: Int, width: Int, height: Int)
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open fun setBoundsOp(op: Int)
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open fun setClientSize(w: Int, h: Int)
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open fun setComponentZOrder(comp: Component, index: Int)
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open fun setCursor(cursorType: Int)
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open fun setEnabled(b: Boolean)
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open fun setExtendedState(state: Int)
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open fun setFocusable(focusable: Boolean)
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fun setFocusCycleRoot(focusCycleRoot: Boolean)
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open fun setFocusTraversalKeys(id: Int, keystrokes: Set<out AWTKeyStroke>)
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open fun setIconImage(image: Image)
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open fun setIconImages(icons: List<out Image>)
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open fun setLayout(mgr: LayoutManager)
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open fun setLocation(x: Int, y: Int)
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open fun setLocationByPlatform(locationByPlatform: Boolean)
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open fun setMaximumSize(maximumSize: Dimension)
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open fun setMinimumSize(minimumSize: Dimension)
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open fun setMixingCutoutShape(shape: Shape)
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open fun setModalBlocked(blocker: Dialog, blocked: Boolean, peerCall: Boolean)
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open fun setPreferredSize(preferredSize: Dimension)
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open fun setRequestFocusController(requestController: RequestFocusController)
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open fun setResizable(resizable: Boolean)
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open fun setSize(d: Dimension)
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open fun setUndecorated(undecorated: Boolean)
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open fun setVisible(b: Boolean)
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open fun show()
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open fun size(): Dimension
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fun subtractAndApplyShape(s: Region)
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open fun toBack()
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open fun toFront()
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open fun toString(): String
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open fun transferFocus()
open fun transferFocus(clearOnFailure: Boolean): Boolean
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open fun transferFocusBackward(clearOnFailure: Boolean): Boolean
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open fun Update()
Update Fields.
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open fun update(g: Graphics)
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open fun updateZOrder()
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open fun validate()
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protected open fun validateTree()
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fun wait()